Everything You Need
MCE provides a complete foundation for monster capture games. Focus on what makes your game unique.
Complete Battle System
Turn-based battles with 15+ modular components. Type effectiveness, status conditions, abilities, items, capture mechanics, and pluggable AI — all wired together and ready to use.
Learn more →MIT Licensed Demo: 667 Species
Learn the engine on a complete demo project: 667 species with stats, types, abilities, evolution chains and sprites, wired into battles and a playable world. Build your own roster with the Monster Creator wizard. The demo is MIT-licensed. All of its assets belong to Nintendo and cannot be distributed. DMCA contact: legals@lastremix.com.
Learn more →Grid-Based World
Tile-based movement system with collision, encounters, bridges, waterfalls, ledges, and seamless cross-map transitions. Built on Unity Tilemaps for easy map authoring.
Learn more →Visual Event Scripting
CommandGraph is a node-based editor for creating NPC events, dialogs, shops, quests, and cutscenes. No code required — connect nodes and configure in the Inspector.
Learn more →Online MMORPG Layer
Add real-time multiplayer with the Nakama-powered Online layer (Pro, Source and Studio editions). PvP battles, trading, guilds, housing, economy, leaderboards, and anti-cheat — 18 services ready to deploy.
Learn more →Map Editor in the Scene View
Open any map scene and the editor switches on: a toolbar, a tileset palette and a status bar right in the Scene View, for an RPG Maker-style workflow without leaving Unity.
Learn more →Built for Unity 6
MCE is built on Unity 6 LTS with the Universal Render Pipeline. It targets Windows, macOS, Linux, Android, iOS, and WebGL.
- Unity 6 LTS (6000.3.x)
- Universal Render Pipeline (URP)
- Zenject dependency injection
- Conventional Commits workflow
Ready for Production
MCE is not a tutorial or a prototype. It is a commercial engine with thousands of lines of battle-tested code, editor tooling, and documentation.
- Full save/load system with versioning
- Multi-language localization
- Editor tooling for non-programmers
- Public SDK API for your own C# code (Indie and above)